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The dartboard is the battlefield. The bull is your bunker. Every visit, the horde crawls closer.

Single rifle shot: drops the lead zombie in that lane
Double shotgun blast: 2 dmg + sandbag wall on the edge
Treble heavy round: 3 dmg + build / upgrade a gun tower
25 mortar: shockwave around the bunker
Bull airstrike: jets level the centre + knock-back
Checkout finish the target on a double: orbital strike
Treble build a Gun Turret: long-range single target
Double build a Barricade: holds the edge, thorns
Outer single lay a Spike Field: hurts all in bands 4-5
Inner single build a Flame Bunker: the last line
25 Workshop: repairs your defences
Bull Citadel Core + Overdrive: everything fires
Hit a built plot again to upgrade it (levels 1-4)
Solo every dart builds a plot AND shoots (reduced damage)
2 Players P1 is the Builder, P2 the Shooter, alternating visits
Builder Fortress rules: treble turret, double gate, singles spikes/flames
Shooter Horde rules: single 1, double 2, treble 3, 25 shockwave, bull airstrike
Round builder visit + shooter visit, then the horde moves
Checkout either player: orbital strike + full repair
Throw 1–4 start: single = selected mode · double = Siege 2P · treble = Fortress 20 / C Campaign / Endless25 cycle modeP Siege solo / 2P Bull start